


MASS EFFECT 3 ENDINGS SERIES
The next morning, I got a little mad because, to me, the catalyst conversation was the second time in the series I had responses I expected that I could make, but they weren't there. Me3deager: Even with my first playthrough ending with the Extended Cut DLC, I was confused the night I finished it. How did you feel, when you'd first beaten it? Waypoint: There was no greater controversy among the Mass Effect community than the way the last game ended. This is why The Cycle Continues makes the most sense to me, while We Will Prevail allows the emotional ending to be enjoyable for me instead.

Thematically, the endings can work for some people, but the technical aspects and the amount of space magic needed was getting to be a bit much for me. And I still felt that the conversation needed more options for Shepard to push back against what was stated. Me3deager: The conversation with the catalyst breaks too many things for me. Waypoint: Why remove certain elements from the ending, like the catalyst? The walk at the FOB on Earth, passing by all the squadmates…I knew what BioWare was doing and on that, to me, they delivered properly. It was looking kind of obvious that the ending might be a downer, but I'm OK with that when it's earned-although this ending did not feel earned to me from a plot perspective.īut I think BioWare did work hard on the characters and letting people say goodbye. And then, the relationships having their little endings. The third game did have urgency to it, enough that I forgot to ask exactly how the Reapers got to the Milky Way. The Mass Effect 2 loyalty missions were enjoyable-the suicide mission was a highlight to me.

That's when the first game went from, "this is KOTOR but not really KOTOR" to "this is something I have not seen before." I'm not well-versed in literature, so the concepts of Mass Effect were completely new to me.Īfter that comes the characters. Me3deager: Sovereign talking to Shepard on Virmire. What made you fall in love with Mass Effect?
MASS EFFECT 3 ENDINGS MOD
Waypoint: The kind of person who makes a mod like this is someone who deeply cares about the series. (The interview has been lightly edited for clarity.) I recently chatted with me3deager to learn more about what prompted them to dig in and make their own ending to Mass Effect 3. The Reapers begin their harvest, and the ending closes out with a message from Liara T'Soni, a plea for the next generation to, hopefully, find a way to end the Reapers. Shepard's injuries proved too much, and while desperately crawling towards a control panel, Shepard collapses. When Shepard is tasked with powering up the Crucible, an ancient weapon with the power to destroy the Reapers, he fails. The Normandy never shows up to pick up your squad during the final assault-they all die. Me3deager's other ending, The Cycle Continues, is incredibly dark. It works best when combined with another mod that transforms the game's popular (and fan servicey) Citadel downloadable content, where players can interact with their squad and characters from previous games, into an epilogue. In this version, it doesn't result in the death of all synthetic life-only the Reapers die. You aren't presented with any options, either the only thing Shepard can do is destroy the Reapers. One of them, We Will Prevail, picks up on the changes made by the other mod, removing any and all references to the child-like catalyst.
